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Traits are various modifiers affecting soldiers' abilities and story effects. Traits are permanent modifiers, not to be confused with status effects, which are temporary.

Nature[]

Nature traits describe soldiers' inherent traits and abilities. These traits mainly determine how will various events affect soldiers' morale.

List of Nature Traits
Name Icon In-game description Possible effects
Anxious <icon> Maximum value of Willpower is decreased by 1.
Brawler Increases melee damage and melee resistance.
Burglar Extra resources from abandoned settlements. May find money and certain consumables when triggered.

May open certain containers containing Money during combat missions.

Chaotic - 15% work efficiency
Charismatic Maximum value of Charisma is increased by 1.
Clumsy Maximum value of Dexterity is decreased by 1.
Dexterous Maximum value of Dexterity is increased by 1.
Eagle-eyed Has an increased sight radius and a chance to hit the enemy.
Fainthearted Can't take on any Combat Role.
Focused +15% Work Efficiency.
Herbalist Has a chance of getting extra Herbs from forests and lakes. May find Herbs when triggered.

May gather some herb stashes during combat missions. Can trigger after exploring abandoned settlements too.

Housekeeper Extra resources from abandoned settlements. May find extra Coal, Cloth, Metal and/or certain consumables when triggered.
Hunter Has a chance of getting extra Food from forests and lakes. May greatly increase Food gained when triggered.
Idiotic Has 2 Intelligence. This value cannot increase.
Impulsive Can affect narrative in dialogues and other events.
Insomniac Recovers Stamina slower when resting.
Intelligent Maximum value of Intelligence is increased by 1.
Jinx A bad luck charm. Accidents occasionally happen to nearby soldiers.
Kind-hearted +20% Work Efficiency when healing patients (Doctor Train Role).

Significantly decreases the chance to hit an enemy.

Loose Cannon Increases the burst count but consumes more ammo.

Increases the rate of fire of a weapon but decreases the chance to hit an enemy.

Lucky Small chance to instakill an enemy.

Slightly decreases the chance of being hit by an enemy.

Popular Maximum value of Charisma is increased by 2.

Their death would cause a significant hit to Morale.

Resilient Decreases the chance of falling ill.
Self-conscious Maximum value of Charisma is decreased by 1.
Shaky Hands Increases time to aim.
Short Slightly decreases the chance of being hit by an enemy.
Shortsighted Decreases sight radius.
Sickly Has a higher chance of falling ill.
Slow-witted Maximum value of Intelligence is decreased by 1.
Speech impediment Maximum value of Charisma is decreased by 1.
Stout Decreases efficiency of covers in missions.
Strong Appetite Requires Food more frequently than others.
Strong-willed Maximum value of Willpower is increased by 1.
Sturdy Maximum value of Fitness is increased by 1.
Survivalist Extra Food from forests and lakes. Increases Food gained when triggered.
Talented Increases XP gain of any Train Role while working in train.
Thrill-seeker Increases XP gain of any Combat Role in missions.

-15% Work Efficiency

Tough Survives longer when Downed.
Vigorous Recovers Stamina faster when resting.
Weak Maximum value of Fitness is decreased by 1.
Well-trained Significantly decreases reload time of a weapon.

Character[]

Character traits describe soldiers' obtained traits and abilities. These traits mainly modify, add or remove soldiers' abilities.

List of Character Traits
Name Icon In-game description Possible effects
Aggressive <icon> Chooses violence every time.

Can affect narrative in dialogues and other events.

Alcoholic Takes refuge in the bottle.

Can affect narrative in dialogues and other events.

If player chooses buying drink to soldier in pub in station, the soldier will gain "Exhausted" status effect.
Arrogant Highly efficient unless they have to work with others.

Work efficiency is increased by +10% when working solo, but decreased -15% when working in a group.

Austere Leniency is a weakness.

Can affect narrative in dialogues and other events.

Avaricious Not a good person, but a good haggler for sure.

Grants better prices when trading.

Can affect narrative in dialogues and other events.

More "Avaricious" traits in the squad don't multiply the effect.

May get Ill during Forage missions (eating poisonous berries).
Careless Probably already messed something up.

Can affect narrative in dialogues and other events.

Soldier more prone to get injured during work.

Loses morale when a blockade is stopped at instead of rammed.

Caring Genuinely cares for others.

Can affect narrative in dialogues and other events.

Soldier can lose morale if player chooses to not help others. (?)

Soldier can be negatively affected by squadmate's injury. (?)

Gains morale when a blockade is stopped at instead of rammed.

Cowardly Controlled by their fears.

Has no mental resilience at all.

Can affect narrative in dialogues and other events.

Cruel Torturing others is their idea of fun.

Can affect narrative in dialogues and other events.

Deceitful Can't be trusted.

Can affect narrative in dialogues and other events.

Dignified When they speak, people listen carefully.

Can affect narrative in dialogues and other events.

May prevent accidents triggered by other squad members.
Diligent Steady and earnest in all their duties.

+10% work efficiency

Entertainer Musician, poet, comic. Makes everyone's day better.

Can affect narrative in dialogues and other events.

At PoI, can trigger trait to boost morale of squad members.
Friendly Always ready to make a friend.

Can affect narrative in dialogues and other events.

Frugal Doesn't need a lot of food and saves it for the lean times.

Requires food less frequently than others.

Generous Puts others before self.

Can affect narrative in dialogues and other events.

Humorous Makes a joke out of anything possible.

Can affect narrative in dialogues and other events.

Indifferent Doesn't care even if people die.

Can affect narrative in dialogues and other events.

Lazy Does the bare minimum required - if supervised.

-15% work efficiency.

Can affect narrative in dialogues and other events.

Loyal Can be always counted on.

Can affect narrative in dialogues and other events.

Moralist Yes, but is it the moral thing to do?

Can affect narrative in dialogues and other events.

Pacifist They will not fight or hurt anyone.

Cant have any combat role.

Pragmatic Looks for effective and practical solutions without considering morality.

Can affect narrative in dialogues and other events.

Problem-solver Has a solution for every problem.

Can affect narrative in dialogues and other events.

Reckless Acts without thinking.

Can affect narrative in dialogues and other events.

Ruthless Hesitation is a weakness, like mercy.

Can affect narrative in dialogues and other events.

Selfish Thinks of themselves first and foremost.

Can affect narrative in dialogues and other events.

Sceptical Second guesses everything.

Can affect narrative in dialogues and other events.

Soldier loses morale if player don't inquire when accepting quest.
Stoic Immovable like a mountain.

High chance to successfully deflect "Permanent mental trauma" (trait)

Team player Works great with others but gets lost when alone.

Increases morale when working in a group, but decreases work efficiency by -10% when working solo.

Thief Finds other people's things and keeps them.

Can affect narrative in dialogues and other events.

Vengeful Has a history with Reds that needs to be paid in blood.

Can affect narrative in dialogues and other events.

Soldier loses morale if task involving elimination of the enemy is not completed.

May find grenades after a blockade has been removed.

Belief[]

Beliefs describe soldiers' political and ideological orientation.

Combat expertise[]

Combat expertise are traits obtained by fully leveling soldiers' role.

Injury[]

Injuries are detrimental traits obtained by illness, heavy wounds and other traumatic experiences.

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