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Hunting grounds

The Hunting Grounds is a type of Point of Interest.

Overview[]

Hunting grounds are large swathes of clearings where elks, deer and other animals naturally wander. While vegetation is little here, they make a source of food.

A squad sent to hunt must spend some Stamina to exhaust the place. This action is executed immediately and resources gained are placed in the Train's inventory.

Possible Outcomes[]

On its own, the Hunting Ground may either reward some food[1] or none at all.

Positive[]

  • Squad finds a hare[2], small food gain.
  • A squad member with the Hunter trait may find:
    • Additional food.[3]
    • Caught an elk: awards additional food.
    • Hare burrow: awards additional food.
  • A squad member with the Survivalist trait may find:
    • If the squad only finds a hare, the burrow if found.[4]
  • A squad member with Herbalist trait may find:
    • Medicinal mushrooms: awards herbs.

Negative[]

  • A random squad may slip on the ice[5] and suffer minor health loss.
  • A random squad member may slip and fall on the ice, inflicting health loss and the Shaken status.

Outcome Report[]

  1. Report, Major, we've searched the area and looked for some game.
  2. We tried but only got a hare.
  3. Squad member helped a lot! Don't know if we would have gotten something otherwise.
  4. But squad member then found their burrow.
  5. Squad member slipped on the ice, but the injury wasn't serious.
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