A Soldier is a Human - Nothing Less, Nothing More is a story combat mission in Chapter 7.
Briefing[]
Captain Langer spots a derailed train on the track with a huge load of cargo scattered all over the place. He suspects that this might be the remains of the supply train that was supposed to arrive to Irkutsk two weeks prior. It is advised that a full squad is to head out and investigate the accident.
Walkthrough[]
Track and trace (4,500 XP)[]
Your soldiers arrive near the wrecked train. Aside from a few pickups, the sacks and other containers are not possible to claim. Intel suggests that the Reds may have taken over the Whites' fortifications and plan to exert their control from that point.
Move forward along the track. You will find an elevated position with two soldiers and a dual patrol. Just behind that is the White encampment, now garrisoned by a small Red squad, feeling almost deserted. On the high ground, a Field Howitzer may be claimed: use two soldiers to man it, while some Scouts or other infantry scan the area. Clear the trenches and sweep any Red soldier you may detect, who are helpless against your bombardment.
When the coast is clear, uncover the rest of the playable area - that said, the White lines - and find four White injured Riflemen on low health. Use a Medic to fully heal them and have them join your ranks. While the Riflemen are not particularly useful with their low stats, they can find more use manning the aforementioned Howitzer and a Field Gun for the next segment. Claim any pickups you may see.
Captain Langer will tell you that the railroad track is damaged and is in need of repairs. Locate a Repair Kit just next to the obstruction and have one soldier repair it.
Secure the encampment (9,000 XP)[]
Preparation is key (3,000 XP)[]
Scouts arrive back with the information that the Reds' presence is pressing, who are led by none other by General Morozov. In a cutscene, he is shown enciting his army to attack the Legionnaires in one final battle, even if it means certain death and heroism for them, despite the visible dissatisfaction and fear.
You get 1 minute and 30 seconds to prepare. Locate a Heavy Machine Gun and man it, while the rest of your soldiers take cover in the dugout. You can direct the Howitzer to automatically barrage the terrain just on the edge of its effective range.
Come what may (22,500 XP)[]
Morozov's men will attack in a frenzied manner, rushing your fortified lines. Lots of soldiers of weaker ranks attempt to overrun you, wielding pitchforks, pistols and Mosin Rifles. You should have enough firepower to eliminate the majority of the strike force, prompting their retreat.
Just before the second wave would arrive, the retreating soldiers are shown to be executed by those left behind to protect Morozov. Your advisors discuss the battle situation and Barbora Hlavatá remarks that eliminating Morozov might have enough power to stop the wave attacks.
Subsequent waves will include artillery attacks from the opposing lines and repeat every 30 seconds. These may or may not be successful at hitting your troops, but be ready to evacuate those in the target circles.
End of an era (20,000 XP)[]
Morozov and his small bodyguard contingent is just behind the general attack area of the Reds. He has two soldiers manning heavy MGs near sandbags. Send two or at most three men up along the waterway on the side, eliminating everyone that may come that way (having a Machine Gunner of your own can be really helpful). Scout ahead properly to evade the bulk of the human waves, then attack Morozov with a pincer maneuver.
Be mindful of the machine gun and destroy it from afar with Death Zone, Critical Shot or grenades. As Morozov relies on his weapon emplacements, he will be helpless with his pathetic firepower from a handgun. Eliminate him, triggering the full retreat of all Reds. Morozov's barricade has a Key and a Chest with some vodka and money.
After the waves are repelled or depleted, exit the level just on the southern side of the White fortifications to end the mission.
Aftermath[]
As your soldiers arrive back and report their situation to Captain Langer, he suddenly bursts out in emotion. The number of the dead is seemingly overburdening to handle, and he joins his soldiers in a song that is an elegy to the Slavic Brotherhood.